Tuesday, May 3, 2011

How To Full Version Easyshare

May 09 LAUNCHES THE PROFESSIONAL RESPONSIBILITY AGREEMENT FORESTRY STATISTICS 2010


is reported that as of Monday, May 9 starts to charge the replacement fee at all Forest offices of the Directorate of Forestry, for all commodities.
The agreement is in force since December 2010 under Law No. 26,377, for those producers and workers who carry out activities in the province of Chaco. Therefore, forest managers who have not declared may submit affidavits retroactive to that date, so that their workers can receive benefits above all, the pension contribution.
The entry into force of the convention was thanks to the strong commitment of forest managers and the support of Provincial Government and National agreed to subsidize part of the replacement rates for the full implementation of both.
This agreement provides financing through a replacement fee is paid at the time of market production, where in their respective calculations took into account an amount such that all producers in each sector record 100% of their workers. The fee will be paid at branches of Nuevo Banco del Chaco deposit slips to be issued at the time that each farmer applies the "Guide" to the Directorate of Forestry to dispatch forest products (Rollo, Stubby, Firewood Campana, Wood Charcoal, Green Lena mixture Bulk Coal, coal and Bagging Poles). The amount raised through the "replacement rate" is intended to: a) retirement contribution; b) Family Allowance; c) Social Work activity OSPRERA d) unemployment benefits; e) National Institute for Retirees and Pensioners, f) Occupational Hazards.

replacement rate for each product is:

Product and replacement rate per ton
  • Roll: $ 11.18
  • Roundwood: $ 18.21
  • Wood Bell: $ 6.61
  • Wood for Coal: $ 6.80
  • Coal in Bulk: $ 17.56
  • Coal Bagging: $ 4.13

This fee is payable at the time to market new production, thus avoiding the hold the cost producer a worker recorded even in those months in which no activity (as it occurs in commercial or industrial activity).
worth noting that this tool will benefit over 2,000 farmers and 8,000 workers in the rural sector forestry activities currently being developed mostly in the total informality.

Methodology
producers are enabled to formally declare 100% of its workers engaged in the sector (can not include workers who are working in other primary activities, commercial / industrial). The same mechanism is usually used for state employees in any activity. From version 34 release 2 of the application SICOSS, which is available on the website of the AFIP, employers will be present from the fiscal year 12/2010 CUIL of workers indicating the mode code Contract 997 (Forest) (code approved by Resolution No. 2.868/2010 AFIP). The referral code is enabled only for forest producers whose cuits included in the lists approved by the AFIP and the time of the affidavits will notice that the system does not generate debt throwing a "zero" as the amount to be paid by the employer to each concept (see the Ministry of Economy, Industry and Employment).
Finally, given the decision taken by the President of Argentina after the visit of Minister Carlos Tomada the province has been established that those temporary workers who have "reserve position" will not lose the Universal for Child during the months that are not paying activities, thus facilitating the work of such adjustment.
To this end, the employer to make the monthly affidavit for contributions 931 F during the months of no activity, the employee must indicate the location for "14 - Subject position, and pay zero.

Thursday, April 28, 2011

Wording For Pleasure Party Invitations

Harry Potter and the first trailer for their grand final. I want to see your DuckFace




Would you like me?

Tuesday, April 26, 2011

Why Do My Daughter's Eyelids Look Pink



and was informed that this blog is available in the statistical report for the year 2010.

To access the 2010 statistics compiled by the Forestry Division of Chaco ud. must enter the STATS tab of this blog and then Statistical Report 2010.

Sunday, April 24, 2011

Body Piercing In Metro Manila Malls

Review completed. Final Preparations Underway [On]

Recently, people Starmen has solved problems such as misplaced names in text windows, so it really is not much that needs to be corrected:




not worry about the margins of the description. That is already fixed.
to botepronto
So this is the most bleeding that has the game right now:


The store remains.


incompatibility of articles (the "The" should not be capitalized) is pretty much what has given us the most trouble during the translation process. When it seems that all is well you suddenly find things how are you.



--- Hello everyone! After one of our long silences (again, sorry) we are happy to announce that finally ALL script texts have been completely revised and corrected, which means that we are in final preparations for the launch of the patch.

We are currently focusing our efforts (with the invaluable help of the people of Starmen, of course) in two key tasks:

Editing Sprites
In the game there are many texts saved as sprites (signs, displays the title of each chapter, some menus, etc.), and of course need to be translated. In principle we would have them all edited for this first version of the patch, but if we were very pressed for time (we do not want to wait more than account for relatively minor details) we are bound to have ready the most essential and include others as they were running out.

As a reminder, we show some of the sprites and edited that have made my colleagues and, in the humble opinion of a server, are great:


resolution graphics glitches
After a testing session a few minor bugs have been persistent. There is nothing to stop playing the game, much less (we have not seen anything like crashes, resets, slowdowns or anything like that), but should I deceive, are details FEOS, and we want your first contact with Mother 3 in English as pleasant as possible. Here

faults to which I refer:



This is a snapshot of the Bestiary, where you can read descriptions of each enemy they have defeated, and practice with each musical combos. As you can see, the names of the monsters are totally misplaced.


This is a snapshot of a shop menu. For some reason, when you buy a piece of equipment, text \u0026lt;Would you sell your (current equipment)?> Is mixed with the confirmation of purchase, making it very difficult to read.


This is a snapshot of any dialogue. We do not know what to, but in talking to some characters (not many) all independent sprites on the screen (this is, those which are not part of the stage) disappear or are cut off ... it is quite obnoxious.


This is a screenshot of a battle. The names of the characters should be within its corresponding window, but instead the points are scattered around.


This is a snapshot of any dialogue. This is something that anyone who has followed the pictures and videos that have been up until now have very seen ... the name of the character who speaks at all times in that window should appear gray, but like the other faults that I mentioned , the letters are misplaced.


And no, this week we can not advance much because I'm moving and I'll be a couple of days without access to Internet, but once it is fully located and Starman staff with the key to solving all these problems and we provide the missing sprites we will get back on track to have this ready soon.

By not depending on us (at least not right now) we can not give an exact date for completion (I know, we too annoyed to say anything about not sure), but once you know how to solve these problems, solve them should be a cinch, so I just repeat again that of:

This summer everyone will be playing Mother 3 in English

the moment this is all that I can tell, we will be reporting as we solve these small failures or can specify a departure date for the patch. Until then I ask a little more of your great and commendable patience, encouragement, which no longer need anything!

Jimmytrius, spokesman for the English translation team.